Daily memory & timing
TRICKSHOT
Remember the route, then time three shots to stop as close to the center target as you can.
Line up your shots
THREE SHOTS COMPLETE
BEST STOPunits
Rules, tips & more
How to play TRICKSHOT
Every route moves at the same speed. Its two-second preview is followed by a half-second fade before the circle moves.
Space and Enter can Start/Stop anywhere outside controls. Shortcuts pause while using other controls or an open dialog. Mouse, touch, and keyboard input are supported.
Daily competition and practice
The Daily leaderboard ranks eligible completed rounds by the smallest distance to the target. Unlimited creates fresh routes for practice without affecting the Daily competition.
Common questions
How is distance measured? Every screen uses the same 360-unit arena. Lower distance is better; 0.000 units is perfect. Letting a shot run out counts as a miss (250 units). The digital range rings are decorative, not extra scoring zones.
Does every route cross the center? Yes, a perfect stop is always possible. Routes can zigzag, dive into sharp inward peaks, hook away, loop past the target, or cross it more than once. Some turns come close without reaching it before the real crossing, so watch out for fake-outs.